Dragon Age: Inquisition: Christian Message in a Post-Secular World

Authors

  • Leonid Moyzhes Российский государственный гуманитарный университет , Russian State University for the Humanities , Московский центр исследования видеоигр , Member of Moscow Game Center Автор

DOI:

https://doi.org/10.22394/2073-7203-2019-37-3-41-68

Keywords:

game studies, phenomenological hermeneutics, procedural rhetoric, dragon age, rpg, christianity, videogames

Abstract

This article deals with religious, specifically, Christian message in the videogame “Dragon Age: Inquisition", released in 2014 by Bioware. In order to understand the specifics of this game, the article includes detailed analysis of traditional ways to present religion, gods and believers widespread in the genre to which “Dragon Age: Inquisition" belongs - the so-called role-playing games (RPG). Special attention is given to the way “Dragon Age: Inquisition" utilizes common set of narrative techniques and game mechanics often presented in the games of this genre. While borrowing many of them, the developers change them in small but significant ways. By doing so they manage to create a unique approach to representing religion which is strongly shaped by secular ideology dominating the genre. This allows us to call “Dragon Age: Inquisition" a post-secular videogame that adapts many traditional Christian narratives and conflicts with the new and unfamiliar medium.

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References

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Published

2019-05-15

Issue

Section

Articles

How to Cite

Moyzhes L. Dragon Age: Inquisition: Christian Message in a Post-Secular World // State, Religion and Church. 2019. Vol. 37, no. 3. P. 41–68. https://doi.org/10.22394/2073-7203-2019-37-3-41-68

Коды статьи

  • EDN DJVPGC
  • Тип статьи (РИНЦ) Научная статья (Научная статья)